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-
- >> It's no problem, just give me another flag (DEMO) and if it's true
- >> I'll limit the duration of the game-play to about 30 seconds
- > Hmmm... How about a demo variable, with 30 seconds or
- > whatever plugged into it, and we count it down to zero...
- > Of course, on the real version, DEMOTIME=-1
-
- This sounds fine to me. If DEMOTIME is greater than -1, I'll count
- down, once it hits 0 the stage ends... Great Idea!!
- Giark can simply set DEMOTIME in the Main Code and it will
- apply to all stages...
-
-
- >> I think this would be just enough to "bait" the player...
- >> ...a solid two and one-half minute playable-demo.
- > Thats a long demo.
-
- Yeah, I wondered about that. 30-seconds sounded good, but the
- overall 2 1/2 minutes does sound a bit long. Maybe go with 15-20
- seconds per stage. Anyway, using your idea Giark can set the
- timer to give just enough of a "taste" to hook people...
-
-
- > Well, as per your idea, I will be implementing a timer in the demo
- > variable as above unless info to the contrary is received Giark.
- > Perhaps stick "DEMO TIMER = 30" on the screen counting down.
-
- Very good... I will go ahead and implement this in my stage also.
- The "DEMO TIMER = XX" sounds good as well. I'll put that right in
- the status bar using the "oh so simple" Print command...
-
-
- --------<SLIGHTLY NEW SUBJECT BEGINS HERE>--------
- Giark, are you still alive? I post a message bristling with frustration
- and you are right there giving encouragement, but I haven't heard
- anything about the MUSIC and DEMO support...
-
- Anyway, I will implement the MUSIC support based on the status
- of CB_MUSIC (that's the name I'm using unless told otherwise)
- Basically, I'll replace the main sounds calls with BUBBA_FX and
- BUBBA_SP and the other sounds will be conditioned in with
- If Not(CB_MUSIC)
- Sound Played Here
- End If
-
- Also, I'll use DEMOTIME to count down the demo...
-
-
- Take care,
- GARFIELD
- _________________________
- Current projects...
- SideShooter(AMOS): 98% Complete
- Website(http://www.sosbbs.com/~gbenjam): 25% Complete
-
-